"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Saturday, May 19, 2018

MGP - The Slayer's Guide to Orcs






From the web:


"Foot soldiers of Evil

Orcs are the foot soldiers of evil, the creatures that make up the hordes of darkness that threaten to overwhelm the good peoples and turn the entire land into a region of little else than slaughter and depravity. Most Games Masters use them as the guardians of low-level dungeons, just a slight step above kobolds as a threat. Often they are simply portrayed as evil humans and are given little more thought than that.


Inside You Will Find:
  • Physiology: Whilst the life of orcs are often brutal and short there’s more to them than meets the eye
  • Habitat: Where and why orcs can most often be found
  • Society: From Tribe to war camp to raiding party, orcish societies are geared towards warfare
  • Methods of Warfare: There are few things for which orcs are renowned, but fighting is one of them
  • Roleplaying with Orcs: Breathing life into orcs as a race, including the dread Battle Shaman
  • Prestige class, blessed by their gods for combat.
  • Scenario Hooks: A selection of ideas on how to use orcs in your campaign
  • Gruk’s Kamp: A detailed orc camp is presented
  • Orc Reference List: A ready to go list of characters and enemies for players to face, when they stumble across these evil creatures."

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