"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Monday, July 3, 2017

ICE - HARP: Core Rulebook

From publisher blurb:

"Heroes Wanted, No Previous Experience Required. On the Job Training Provided. Flexible Hours. Travel Opportunities. Profit Sharing. Health Plan. You Kill it, you Loot it.

Are you ready for action, excitement and adventure? Then you're ready for High Adventure Role Playing: Fantasy.

HARP Fantasy brings you all the flexibility, simplicity, and drama you crave. HARP Fantasy has everything you love about fantasy role-playing: flexible character creation, exciting combat, critical hits, potent magic and challenging foes.

Drawing upon years of actual play from the fan base, HARP Fantasy is an enhanced version of the original HARP game published in 2003 and 2004, with many improvements to the rules without compromising fast and fun gameplay.

FEATURES
  • Fast, Exciting Character Creation – choose from nine professions, six races, and seven cultures, and dozens of skills and talents
  • Combat that leaves you breathless with one roll combat resolution
  • Truly flexible and dynamic scalable spell system
  • A bestiary of diverse monsters to challenge any adventurer
  • A veritable treasure hoard of magic items, mystical herbs and deadly poisons
  • Rules for fantasy adventuring and guidance on customising the rules to suit your needs
  • Compatible with HARP SF
  • Everything you need to play in one book"

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