"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Saturday, May 4, 2013
Children of the Night - The Created
Ravenloft is an example of how a single idea can be expanded out into a product line. I recall the first foray into Ravenloft all too well. I was not surprised when it eventually became a setting.
I have found most of the Ravenloft products to be well done. I am a horror fan though so I love any lit morsel of a plot device or twisted ploy that could be used in the intended product or taken out into another. This is the fourth and final offering in the Children of the Night series. It features thirteen adventures each featuring its own unique creature offering as well as it's own author. Golems are not my favorite creatures and I think they have limited replay value but in a long running campaign this should be more than enough to last you.
From the back of the book:
The Whole Is Greater Than the Sum of the Parts
Within these pages lie the stories of 13 madmen and their singular creations. Some are flesh and blood, others glass or wax, even metal or mist. Whatever their makeup, each has the will to live - and sometimes that means needing to kill. They are more than just golems. They are the Created. And they are ready to make your acquaintance.
Among those lurking inside:
The Chaperone, a bestial companion with grave defects.
Automatic Man, a corroded "butler" entombed in rubble, eager to serve up terror anew.
Angelique, a perfect beauty with an imperfect past, terrified by the "killer within."
Dr. Bollenbach, a surgeon who know the many faces of death - and who would like you to meet them.
Children of the Night: The Created is the fourth volume in a series that celebrates the horrors detailed in the best-selling Van Richten's Monster Hunter's Compendiums. Each of the creatures in this book is introduced through a complete story describing its origin, powers, and personality, as well as a short adventure.
While these monsters are designed for the RAVENLOFT campaign setting, they can be unleashed in any AD&D game world. Each mini-adventure can serve as a diversion from regular play, a special "evening of terror," or become part of your ongoing horror campaign.
For all character levels.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: "A Supplemental players guide for Werewolf: the Apocalypse, this book contains numerous new Merits and Flaws, New totems...
-
From the web: For immediate play with the Dungeoneer's Survival Guide. Down below the surface of worlds are where the real challenges l...
-
From back of book: New Rules to Ignore! New Secret Societies! Bots as Player Characters! Psychological Tests! From the web: Acute Para...
-
From the back cover: They Have Been Waiting. For over a thousand years the things that lurk beneath the waters, skulk in the darkness ...
-
From the web: This is an RPGA release designed as an introduction to the Living City campaign. Although it isn't labelled as part of th...
-
From the back cover: Give Your Character Every Advantage When you sit down to create a character, let your mind do the work--don't ...
-
From the back cover: Who among you dares to challenge the high seas? Inspired by the tales of Sinbad, Golden Voyages provides the source...
-
From the back of the book: Setting for the Icewind Dales trilogy of novels (The Crystal Shard, Streams of Silver, and the upcoming Halfling...
-
From the back cover: Welcome to the world of the D&D Game! The DUNGEONS & DRAGONS(R) world is a place where powerful creatures ...
-
From the web: This second release has the booty list printed on the back of the cover sheet with the highest number being 30. A huge haunte...
No comments:
Post a Comment