"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Wednesday, May 1, 2013

Champions of Ruin


I have gone on record as being opposed to the idea of an evil campaign. I have played in these in the past and the always seemed to become an escalating contest to see who could commit the foulest atrocity. I think part of the attraction of roleplaying is that it gives us a chance to live out the type of stories we heard as children. One of may favorite quotes is from GK Chesterton and it goes as follows:

"Fairy tales do not tell children that dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed."

Given that this book is not one that I would ever suggest picking up and using the way as it was intended. I think it is human nature that if we strip away the veneer of humanity and social norms that we become very wretched beings. It is the humanity that makes us what we are and for all the philosophy that might debate it I think it is goodness that allows us our humanity. With that idea though this book is essential as it allows us insight into a mindset that we hopefully normally have no reason to tread. There is already a rock solid review of the book on rpg.net here so I will defer to that for a full review and only work the bully pulpit/soapbox today!


From the Back of the Book:

Every corner of Faerun harbors its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their infamous marks on the Realms. Within these pages, you will discover everything players and Dungeon Masters need to create the most evil organizations, treacherous villains, and morally ambiguous antiheroes to ever afflict the Forgotten Realms game setting.
  • 3 new feats
  • Over 30 new spells
  • New feats and prestige classes



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