"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Monday, March 25, 2013

BTRC - Renegade Dreams


This is another BTRC item that I have just because of who it was made by more so than anything else. It is for their Timelords system. This is a system I have never played myself so I can't tell you much about it. The adventure clocks in at 48 pages and it includes supplemental rules for cyberspace. The cover paints a picture that is in line with the description from the back of the book. Being published in 1989 their image of the future and technology is a little dated. In older "future games" it seems they undersold capabilities and didn't make things small enough.

From the back of the book

You don't hear the constant drone of the street, or the blaring ads of the video billboards. You don't notice the garish colors of the street vendors, hawking everything from slapcaps to pirated senso reels. You don't smell the oxides and sulfides from the factories every time the wind shifts. Even the occasional gunshot is hardly worth a glance. If you heard it, it wasn't meant for you. You don't notice, because you live here, and it all fades to the background. What you do notice is that your credit is starting to wear a little thin, and you could use some work...

So it begins. A simple interview from an electronic hiring board turns out to be more trouble than you expected, and you expected a lot, since the employer is AzBio, perhaps the most powerful megacorp on the planet. You should have guessed when you saw the reconstructive surgery option on the contract...

As a bonus, Renegade Dreams also includes the full cyberspace rules for the SpaceTime universe, as well as background on how to intearate it into this and other adventures.

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