"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Wednesday, November 23, 2011

Different Worlds #28, Wasting Curse

Different Worlds #28
The Magazine for Adventure Role-Players
Special Player-Character Issue

April 1983

Cover price: $3.00

Cover: Gayle Hamilton

    * "The Dragon Character Class for D&D: Dragons Demand  Equality" by John T. Sapienza, Jr.
    * "Winged Humanoids" by Jane & Morgan Woodward
    * "DragonQuest: The Angels" by Paul Montgomery Crabaugh
    * "Role-Playing Nonhumans" by Mason Jones
    * "Role-Playing Humans" by John T. Sapienza, Jr.
    * "Other Senses" by Sandy Petersen
    * "For RuneQuest: Cult of Taigaluk the Hunter" by Greg Wilson
    * "H.P. Lovecraft in Call Of Cthulhu" by Ed Gore
    * "Planetary Encounters for Traveller" by Mason Jones
    * "Dragons Past 1: Gloranthan Military Experience for  RuneQuest Player-Characters" by Greg Stafford
    * "Violence in Role-Playing: The Lessons Of Television" by  Michael B. Kelly
    * "Live Role-Playing: As Practiced by the International  Fantasy Gaming Society" by Mark P. Simmons
    * "Top Secret: Contact" by Paul Montgomery Crabaugh
    * "Adventure By Design" by Sandy Petersen
    * Books & Role-Playing
      Hecate's Cauldron (DAW)
      Lady Of Light (Timescape Books)
      The Swordbearer (Timescape Books)
    * Reviews
      The Archaeron Game System: Module AGS-C1 "Warrior" and  Module AGS-F1 "Mage" (Archaeron Games)
      Jonril: Gateway to the Sunken Lands (Midkemia Press)
      The FCI Consumer Guide (FASA)
      The Lost City, B4 (TSR Hobbies)
      The Solomani Rim (Game Designers' Workshop)
      Dwarves (Role Aids)
    * "The Sword Of Hollywood" by Larry DiTillio
    * Film Review
      High Road to China
    * "A Letter From Gigi" by Gigi D'Arn

Published by Chaosium, Inc.
56 pages.



Spell:

Wasting Curse


Level: Seventh
Range: Touch
Duration: Permanent
Area of Effect: One Creature
Components: V,S
Casting Time: 1 Segment
Saving Throw: Special

With the casting of this spell the magic user inflicts a terrible  wasting curse upon the victim. The spell will affect the victim  even if a saving throw is made though the effect will be much  less dramatic.

Victims who fail their saving throw will immediately suffer one  hit point per level of the caster. They will also suffer a loss  of one point to a random ability score. The damage that is done  will not heal normally and even magical healing will have a  limited effect. Magical healing will cure one point of damage per  level of the spell and nothing more. The spell will cause 2-5  points of damage per day and the character will lose a cumulative  one point per day of attribute. The loss will be spread evenly  across all attributed determined randomly if needed. The spell  can only be broken by a cleric of like alignment as the victim  casting a Remove Curse and only if cast on holy ground. Once  removed the victim can be healed normally and attribute points  will be restored at a point a day.

Victims who are lucky enough to make their saving throw will  still suffer damage and lose attributes on a temporary basis. The  victim who makes their save will suffer damage equal to two  points per level of the caster. This can only be healed through  magical means though it will allow for the full effect. They will  also lose on point from all attributes but these will be restored  at a point per day (determined randomly) without the need of a  Remove Curse spell.

Victims who die from this spell will become a higher level undead  creature (except vampire or lich). The type can be assigned by  the DM as they feel appropriate or determined randomly. The  undead will be under control of the DM though input from the  player should be allowed. The sole purpose of the undead will be  to exact revenge upon the magic user who cast the spell on them.  Until such time as the curse is lifted or the magic user is dead  nothing short of a Wish will restore the character back to life.

Disclaimer: The spells that you will see, for how ever long the  write ups last, were all written up or conceived of back in the  80's so the terminology may not appropriate for anything other  than 1e and depending on how well I did back then it may be  slightly off for that as well. If there is any duplication of  spells that exist now it is most likely I wrote mine first :)  Please feel free to comment on them but try not to be too hard on  me. If anyone wishes to use these in anything they print please  let me know in advance and all I ask is proper credit.

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